The basic game, with "Introductory level" tech rules, has a fairly small amount of selection in regards to equipment, but "Tournament," "Advanced," and "Experimental" tech greatly expand the equipment selection.
Your elite force of Mech Warriors drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm.
At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a Mech Warrior's skillful command to aid him in ultimate victory. Only your skill and luck will determine their fate."The Battle Tech board game was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.
Because damage is resolved after all attacks go off (nobody "shoots first"), and details of movement like facing and attack angles are key elements of gameplay, going first is almost always a disadvantage, since it requires acting with lesser knowledge of your opponent's moves than they have of yours.
The second is that the game is based heavily around Subsystem Damage rather than Critical Existence Failure.
The two most prominent Clans of this invasion were Warden Clan Wolf, the direct successors of Kerensky bloodline who feel that the Crusader Clans were using Kerensky's will as an excuse to take over Inner Sphere and thus take part in the war to minimize damage, and the Crusader Clan Jade Falcon, who see the Inner Sphere as their rightful domain torn apart by fake usurpers.
The invasion was eventually halted by using the Clans' own rules against them, honor binding them from attacking Inner Sphere for 15 years, but not before the Clans carved a huge chunk of territory out of the nearby Successor States, and for the next several decades both the Inner Sphere and the Clans will be busy dealing with the consequences.
The Wolves had lost the war with Ulric killed in action, but not before crippling the Falcon's might, effectively rendering all their invasion plans moot.
Meanwhile in the Inner Sphere, the Clan threat convinced the previously stubborn leaders of the Five Successor States to form an alliance, and eventually create the Second Star League.
Rolls for accuracy (and Critical Hits) and precarious movement are done using two six sided dice (2D6).
Damage is tallied on cards with a simple diagram of the mech,.
where movement is calculated in inches and line-of-sight is determined by laserpointers.